Tutorials

How to Make Pokemon Damage Calculator in JavaScript

In this tutorial, you will learn how to make a Pokemon Damage Calculator in JavaScript. Basically, this tool is a damage calculator for all generations of Pokémon battling.

The main source code of the Pokemon Damage Calculator is given below. It was a bit difficult to add the complete source code to this article. So, I have provided a download button at the end of this tutorial from where you can download the full source code of the Pokemon Damage Calculator.

Pokemon Damage Calculator

server.js

const express = require("express");
const calc = require("calc");
const app = express();
app.listen(3000, () => {
 console.log("Server running on port 3000");
});

// parse application/json
app.use(express.json())

app.get("/calculate",(req, res, next) => {
 const gen = calc.Generations.get((typeof req.body.gen === 'undefined') ? 8 : req.body.gen);
 let error = "";
 if(typeof req.body.attackingPokemon === 'undefined')
  error += "attackingPokemon must exist and have a valid pokemon name\n";
 if(typeof req.body.defendingPokemon === 'undefined')
  error += "defendingPokemon must exist and have a valid pokemon name\n";
 if(error)
  throw new Error(error)
 const result = calc.calculate(
  gen,
  new calc.Pokemon(gen, req.body.attackingPokemon, req.body.attackingPokemonOptions),
  new calc.Pokemon(gen, req.body.defendingPokemon, req.body.defendingPokemonOptions),
  new calc.Move(gen, req.body.moveName),
  new calc.Field((typeof req.body.field === 'undefined') ? undefined : req.body.field)
 );
 res.json(result);
})

app.use(express.static('dist'))

/calc/src/calc.ts

import {Field} from './field';
import {Generation} from './data/interface';
import {Move} from './move';
import {Pokemon} from './pokemon';
import {Result} from './result';

import {calculateRBYGSC} from './mechanics/gen12';
import {calculateADV} from './mechanics/gen3';
import {calculateDPP} from './mechanics/gen4';
import {calculateBWXY} from './mechanics/gen56';
import {calculateSMSS} from './mechanics/gen78';

const MECHANICS = [
  () => {},
  calculateRBYGSC,
  calculateRBYGSC,
  calculateADV,
  calculateDPP,
  calculateBWXY,
  calculateBWXY,
  calculateSMSS,
  calculateSMSS,
];

export function calculate(
  gen: Generation,
  attacker: Pokemon,
  defender: Pokemon,
  move: Move,
  field?: Field,
) {
  return MECHANICS[gen.num](
    gen,
    attacker.clone(),
    defender.clone(),
    move.clone(),
    field ? field.clone() : new Field()
  ) as Result;
}

/calc/src/pokemon.ts

import * as I from './data/interface';
import {Stats} from './stats';
import {toID, extend, assignWithout} from './util';
import {State} from './state';

const STATS = ['hp', 'atk', 'def', 'spa', 'spd', 'spe'] as I.StatID[];
const SPC = new Set(['spc']);


export class Pokemon implements State.Pokemon {
  gen: I.Generation;
  name: I.SpeciesName;
  species: I.Specie;

  types: [I.TypeName] | [I.TypeName, I.TypeName];
  weightkg: number;

  level: number;
  gender?: I.GenderName;
  ability?: I.AbilityName;
  abilityOn?: boolean;
  isDynamaxed?: boolean;
  item?: I.ItemName;

  nature: I.NatureName;
  ivs: I.StatsTable;
  evs: I.StatsTable;
  boosts: I.StatsTable;
  rawStats: I.StatsTable;
  stats: I.StatsTable;

  originalCurHP: number;
  status: I.StatusName | '';
  toxicCounter: number;

  moves: I.MoveName[];

  constructor(
    gen: I.Generation,
    name: string,
    options: Partial<State.Pokemon> & {
      curHP?: number;
      ivs?: Partial<I.StatsTable> & {spc?: number};
      evs?: Partial<I.StatsTable> & {spc?: number};
      boosts?: Partial<I.StatsTable> & {spc?: number};
    } = {}
  ) {
    this.species = extend(true, {}, gen.species.get(toID(name)), options.overrides);

    this.gen = gen;
    this.name = options.name || name as I.SpeciesName;
    this.types = this.species.types;
    this.isDynamaxed = !!options.isDynamaxed;
    this.weightkg = this.species.weightkg;
    // Gigantamax 'forms' inherit weight from their base species when not dynamaxed
    // TODO: clean this up with proper Gigantamax support
    if (this.weightkg === 0 && !this.isDynamaxed && this.species.baseSpecies) {
      this.weightkg = gen.species.get(toID(this.species.baseSpecies))!.weightkg;
    }

    this.level = options.level || 100;
    this.gender = options.gender || this.species.gender || 'M';
    this.ability = options.ability || this.species.abilities?.[0] || undefined;
    this.abilityOn = !!options.abilityOn;

    this.item = options.item;
    this.nature = options.nature || ('Serious' as I.NatureName);
    this.ivs = Pokemon.withDefault(gen, options.ivs, 31);
    this.evs = Pokemon.withDefault(gen, options.evs, gen.num >= 3 ? 0 : 252);
    this.boosts = Pokemon.withDefault(gen, options.boosts, 0, false);

    if (gen.num < 3) {
      this.ivs.hp = Stats.DVToIV(
        Stats.getHPDV({
          atk: this.ivs.atk,
          def: this.ivs.def,
          spe: this.ivs.spe,
          spc: this.ivs.spa,
        })
      );
    }

    this.rawStats = {} as I.StatsTable;
    this.stats = {} as I.StatsTable;
    for (const stat of STATS) {
      const val = this.calcStat(gen, stat);
      this.rawStats[stat] = val;
      this.stats[stat] = val;
    }

    const curHP = options.curHP || options.originalCurHP;
    this.originalCurHP = curHP && curHP <= this.rawStats.hp ? curHP : this.rawStats.hp;
    this.status = options.status || '';
    this.toxicCounter = options.toxicCounter || 0;
    this.moves = options.moves || [];
  }

  maxHP(original = false) {
    // Shedinja still has 1 max HP during the effect even if its Dynamax Level is maxed (DaWoblefet)
    return !original && this.isDynamaxed && this.species.baseStats.hp !== 1
      ? this.rawStats.hp * 2
      : this.rawStats.hp;
  }

  curHP(original = false) {
    // Shedinja still has 1 max HP during the effect even if its Dynamax Level is maxed (DaWoblefet)
    return !original && this.isDynamaxed && this.species.baseStats.hp !== 1
      ? this.originalCurHP * 2
      : this.originalCurHP;
  }

  hasAbility(...abilities: string[]) {
    return !!(this.ability && abilities.includes(this.ability));
  }

  hasItem(...items: string[]) {
    return !!(this.item && items.includes(this.item));
  }

  hasStatus(...statuses: I.StatusName[]) {
    return !!(this.status && statuses.includes(this.status));
  }

  hasType(...types: I.TypeName[]) {
    for (const type of types) {
      if (this.types.includes(type)) return true;
    }
    return false;
  }

  named(...names: string[]) {
    return names.includes(this.name);
  }

  clone() {
    return new Pokemon(this.gen, this.name, {
      level: this.level,
      ability: this.ability,
      abilityOn: this.abilityOn,
      isDynamaxed: this.isDynamaxed,
      item: this.item,
      gender: this.gender,
      nature: this.nature,
      ivs: extend(true, {}, this.ivs),
      evs: extend(true, {}, this.evs),
      boosts: extend(true, {}, this.boosts),
      originalCurHP: this.originalCurHP,
      status: this.status,
      toxicCounter: this.toxicCounter,
      moves: this.moves.slice(),
      overrides: this.species,
    });
  }

  private calcStat(gen: I.Generation, stat: I.StatID) {
    return Stats.calcStat(
      gen,
      stat,
      this.species.baseStats[stat],
      this.ivs[stat]!,
      this.evs[stat]!,
      this.level,
      this.nature
    );
  }

  static getForme(
    gen: I.Generation,
    speciesName: string,
    item?: I.ItemName,
    moveName?: I.MoveName
  ) {
    const species = gen.species.get(toID(speciesName));
    if (!species || !species.otherFormes) {
      return speciesName;
    }

    let i = 0;
    if (
      (item &&
        ((item.includes('ite') && !item.includes('ite Y')) ||
          (speciesName === 'Groudon' && item === 'Red Orb') ||
          (speciesName === 'Kyogre' && item === 'Blue Orb'))) ||
      (moveName && speciesName === 'Meloetta' && moveName === 'Relic Song') ||
      (speciesName === 'Rayquaza' && moveName === 'Dragon Ascent')
    ) {
      i = 1;
    } else if (item?.includes('ite Y')) {
      i = 2;
    }

    return i ? species.otherFormes[i - 1] : species.name;
  }

  private static withDefault(
    gen: I.Generation,
    current: Partial<I.StatsTable> & {spc?: number} | undefined,
    val: number,
    match = true,
  ) {
    const cur: Partial<I.StatsTable> = {};
    if (current) {
      assignWithout(cur, current, SPC);
      if (current.spc) {
        cur.spa = current.spc;
        cur.spd = current.spc;
      }
      if (match && gen.num <= 2 && current.spa !== current.spd) {
        throw new Error('Special Attack and Special Defense must match before Gen 3');
      }
    }
    return {hp: val, atk: val, def: val, spa: val, spd: val, spe: val, ...cur};
  }
}

/calc/src/result.ts

import {RawDesc, display, displayMove, getRecovery, getRecoil, getKOChance} from './desc';
import {Generation} from './data/interface';
import {Field} from './field';
import {Move} from './move';
import {Pokemon} from './pokemon';

export type Damage = number | number[] | [number, number] | [number[], number[]];

export class Result {
  gen: Generation;
  attacker: Pokemon;
  defender: Pokemon;
  move: Move;
  field: Field;
  damage: number | number[] | [number[], number[]];
  rawDesc: RawDesc;

  constructor(
    gen: Generation,
    attacker: Pokemon,
    defender: Pokemon,
    move: Move,
    field: Field,
    damage: Damage,
    rawDesc: RawDesc,
  ) {
    this.gen = gen;
    this.attacker = attacker;
    this.defender = defender;
    this.move = move;
    this.field = field;
    this.damage = damage;
    this.rawDesc = rawDesc;
  }

  /* get */ desc() {
    return this.fullDesc();
  }

  range(): [number, number] {
    const range = damageRange(this.damage);
    if (typeof range[0] === 'number') return range as [number, number];
    const d = range as [number[], number[]];
    return [d[0][0] + d[0][1], d[1][0] + d[1][1]];
  }

  fullDesc(notation = '%', err = true) {
    return display(
      this.gen,
      this.attacker,
      this.defender,
      this.move,
      this.field,
      this.damage,
      this.rawDesc,
      notation,
      err
    );
  }

  moveDesc(notation = '%') {
    return displayMove(this.gen, this.attacker, this.defender, this.move, this.damage, notation);
  }

  recovery(notation = '%') {
    return getRecovery(this.gen, this.attacker, this.defender, this.move, this.damage, notation);
  }

  recoil(notation = '%') {
    return getRecoil(this.gen, this.attacker, this.defender, this.move, this.damage, notation);
  }

  kochance(err = true) {
    return getKOChance(
      this.gen,
      this.attacker,
      this.defender,
      this.move,
      this.field,
      this.damage,
      err
    );
  }
}

export function damageRange(
  damage: Damage
): [number, number] | [[number, number], [number, number]] {
  // Fixed Damage
  if (typeof damage === 'number') return [damage, damage];
  // Standard Damage
  if (damage.length > 2) {
    const d = damage as number[];
    if (d[0] > d[d.length - 1]) return [Math.min(...d), Math.max(...d)];
    return [d[0], d[d.length - 1]];
  }
  // Fixed Parental Bond Damage
  if (typeof damage[0] === 'number' && typeof damage[1] === 'number') {
    return [[damage[0], damage[1]], [damage[0], damage[1]]];
  }
  // Parental Bond Damage
  const d = damage as [number[], number[]];
  if (d[0][0] > d[0][d[0].length - 1]) d[0] = d[0].slice().sort();
  if (d[1][0] > d[1][d[1].length - 1]) d[1] = d[1].slice().sort();
  return [[d[0][0], d[1][0]], [d[0][d[0].length - 1], d[1][d[1].length - 1]]];
}

Screenshot

Pokemon Damage Calculator

Download Pokemon Damage Calculator

You can download the complete source code of the Pokemon Damage Calculator using the link given below.

Download

Furqan

Well. I've been working for the past three years as a web designer and developer. I have successfully created websites for small to medium sized companies as part of my freelance career. During that time I've also completed my bachelor's in Information Technology.

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